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Day #2 of recreating the classic version of Paper.io:


no.... just no...... There is one *tiny* flaw with this is that when the first square stretches vertically it collides with the third part and it thinks it hit a celing i guess when in actuality its supposed to go vertically all the way until where the player is at. I guess I'll need to rethink my algorithm and be a bit more detailed...
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