Had this idea for a while after
What if a base's rules were more like how they are in those variant Sudoku puzzles? For example:
If two non-air blocks are separated by a white ambient_entity_effect particle, their pre-1.13 numeric ID's must be consecutive. If two non-air blocks are separated by a black ambient_entity_effect particle, their pre-1.13 numeric ID's must have a 1:2 ratio. Blocks with no pre-1.13 numeric ID act as air, i.e. no restriction.
There are some interesting interactions that arise from this, e.g. having to prevent water from flowing into a block, growing moss to nullify the effect of certain particles, so I think a fun puzzle could be made from this.
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