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soupel's
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soupel 📌
2 months ago
• 28 views
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Ask me anything.
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soupel
7 days ago
• 4 views
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♫ If you can't do the math, then get out of the equation. ♫
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soupel
7 days ago
• 4 views
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rest in pieces, createblog 😢
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soupel
7 days ago
• 5 views
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WHY SCRATCH WHY
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soupel
7 days ago
• 11 views
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Summary of this post:
- lovable didn't code the site good enough :/
- we blame lovable for all of the bugs, security flaws and whatever's
- we won't stop using ai lol
Blaze
7 days ago
(edited) • 18 views
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Hello Blazers,
It’s time we finally respond to the number one complaint from our users and wider internet community: The Use of Artificial Intelligence.
Before we discuss anything, it’s important for us to admit that yes, we have relied on AI to code our website and platform, and that has caused some problems on our website. Ever since we migrated from Wix back in October of 2025, we have been experiencing security issues, bugs, and constant slop from our website host, Lovable.
After reading the comments and complaints regarding AI, we are finally responding to these concerns right here. Firstly, it’s important to note that although AI is not perfect, it is a great tool for us to complete tasks faster and make changes to our website instantly. It is for this reason that do not plan to stop using AI anytime soon. However, there are a few changes that are going to happen moving forward.
1. Although we will never stop using AI software to create our website, we will be making our code open source again, meaning anything from security issues, bugs, and other important problems can be pointed out by the community so we can fix them accordingly. We will also be taking human input from anyone willing to make the design and security of our platform better for everyone, because even though AI is excellent, humans must be involved.
2. We will also be creating a program where everything is checked and reported 24/7 about bugs, functions, and other important problems, which will be sent to our team to also investigate the issues regarding our site to fix it. These fixes can then be sent to our open source client so the community can independently verify if the issues are truly resolved or if there’s a deeper problem beneath the surface, ensuring that AI works for us, not against us.
In conclusion, your concerns about us relying on AI are valid, and they shouldn’t be ignored. This is why we are making these changes to ensure that we use AI as a tool, not a replacement of real human input and intelligence. Thank you for your support, and we will be taking any questions that you may have in the replies.
Sincerely,
Blaze
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soupel
9 days ago
• 6 views
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Day
#3
of recreating the classic version of Paper.io:
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soupel
9 days ago
• 13 views
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i am a nerd. pls dont buylly me :)
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soupel
10 days ago
(edited) • 7 views
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Day
#2
of recreating the classic version of Paper.io:
no.... just no...... There is one *tiny* flaw with this is that when the first square stretches vertically it collides with the third part and it thinks it hit a celing i guess when in actuality its supposed to go vertically all the way until where the player is at. I guess I'll need to rethink my algorithm and be a bit more detailed...
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soupel
11 days ago
• 7 views
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I'm trying to recreate the original classic version of Paperio in 2 weeks as a little challenge.
The algorithm for how the filling algorithm for the paperio clone might work. I'm not focused on filling the actual rectangles themselves yet.
Firstly, whenever the player leaves its blob or whatever, it plots points whenever the player switches direction before it goes back to its blob thing.
For how my algorithm will work:
- First it goes to the first point and then the next point and creates a really thin rectangle.
- Depending on the circumstances it will create a tall or a wide thin rectangle.
- If its a tall rectangle, it'll "stretch" vertically until it hits one of the points. If its a wide rectangle, it'll stretch horizontally.
- When it hits a point, we'll backtrack and look for a next point that is not any of the points of the newly created rectangle.
- Then we repeat the previous steps until we run out of points to go to.
Any flaws? Please let me know!
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soupel
11 days ago
• 3 views
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why do i work on so many different things at a time and never complete them! waow
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soupel
12 days ago
• 5 views
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Imagine a game like club penguin on scratch! Definitely have not been working on it since the last week waow!
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